Friday, February 10, 2023

The U.S. Military’s Innovation Problem

By Luther Ray Abel

Friday, February 10, 2023

 

War on the Rocks features an excellent piece examining why military innovation — and public-sector R & D more generally — has lagged behind private-sector innovation over the last few decades.

 

The short answer is that software has become more important than hardware. If one has ever used a military computer system, one will easily appreciate just how bad the government is at developing and integrating programs into existing systems. Take, for example, the U.S. Navy in 2015, which paid Microsoft millions of dollars for the firm to continue its support for Microsoft XP and Office 2003 because the Navy used legacy applications that depend on these archaic systems. The dreadful Internet Explorer was the browser of choice — due to compatibility — for many of the websites that servicemen used to access things such as leave, benefits, and online learning modules.

 

Erik Johnson, a former infantry and intel officer for the U.S. Army and now an engineer working on numerous software and hardware programs for the military, writes:

 

Senior leaders at the Pentagon love their acronyms and buzzwords. The soup du jour is “innovation,” embodied in various entities such as the Defense Innovation Unit, Defense Innovation Board, Small Business Innovation Research, Rapid Innovation Fund (now defunct), Accelerate the Procurement and Fielding of Innovative Technologies, National Security Innovation Network — the list goes on. All are meant to overcome a perceived problem: The Department of Defense has stopped being good at creating new things and is terrible at innovating.

 

The Department of Defense is indeed struggling to get the right tools into our military’s hands to fight and win the nation’s wars. Until very recently, its nuclear arsenal ran on floppy disks. Its intelligence systems are so dysfunctional that warfighters prefer to use Google Maps. Experts estimate that our adversaries adopt new technology roughly five to six times faster and, in terms of purchasing power parity, spend one U.S. dollar for every 20 from the American military.

 

However, describing this as an “innovation challenge” has made things worse. This approach wastes the time of senior leaders with watching innovation theater. It strains relations with a Congress that is rightly skeptical of lavish spending on futuristic projects with little to show for their taxpayer dollars. But worst of all, it has obfuscated the true nature of the problem, enabling the root cause of the U.S. military’s technology woes to go unaddressed.

 

The Department of Defense does not actually have an innovation challenge. The real culprit is an acquisition system that has failed to keep pace in the digital age. The current process rigidly defines capability requirements in a way that does not account for the iterative nature of modern technology and alienates us from the companies building it. The Pentagon should reimagine its requirements process as a series of defined end states and let the real innovators in America’s private sector figure out how to get there.

 

You can read the rest here.

 

What the piece does especially well is establish that much of what the military wants already exists — it just needs to be purchased. An illustration: The acquisition process traditionally starts with the military announcing its wishes upon entering a store (e.g.: “Hear me, Store. I would like a pen that’s expensive, has black ink, and can write for at least one mile continuously but not really — also, I’d prefer that it were made by the blind“). What the military should do, however, is go to the shelf and take down a box of pens that already exist and work just fine.

 

Centrally planned economies don’t work anywhere else; pretending that the military is an exception is wasteful and reduces our war-fighting capabilities. Generals and the admiralty love projects with their names attached to them. I prefer that my tax dollars be spent on something other than Windows XP and doomed projects of ego.

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